Bugs
Unimplemented Functions
- Class Board:
- Command Spell Added Buffs
- Henry Jekyll & Hyde won't gain class board buffs after class change (probably will never be implemented)
Will be fixed in v2.5.15:
- Command code proced as passive
- Move to last backup not clearing deck lock
- Support pierce special invincibility
- Support KazuraDrop
- Fix Tezcatlipoca's passive not working on master equips
- 【Enemy related】 Resistance delay NP
Fixed in v2.5.14:
- Svt class passives now correctly ignores debuff immune when adding debuffs
- Fix Summer Eresh NP after Lasengle schema change
- Support new Summer BB:
- Support her special passive condition
- Support new tdTypeChange logic
Fixed in v2.5.13
- Fix Summer Eresh interaction with mystic code skill
shuffle
- If she is at the first of the party she will gain points when using
shuffle
- If she is at the first of the party she will gain points when using
- Support Summer XX NP
- 【Challenge Quest】Fix defensive buff interactions for targets with special invincible, invincible, or evade
- If the target negates the damage, then positive defensive buff would not activate or reduce count, but negative defensive buffs will continue to activate
- If the target takes damage due to pierce invincible or sure hit then nothing changes
- 【Challenge Quest】Support damageValue and damageValueSafe
- 【Challenge Quest】Fix enemy units' transform skills
- 【Challenge Quest】Fix ParamAddFieldIndividuality
- 【Challenge Quest】Support enemy buffs with intervalTurn
Fixed in v2.5.12
- Fix Option selection skills like Kukulcan's not working
- Fix Summer Eresh interactions with party wide mystic code skills
Fixed in v2.5.11
- Support servants set in NP Damage Ranking page will result in missing buffs
- Overkill bug not reset after NP
- Support Summer Eresh
Fixed in v2.5.10
- Kiyohime
- Fix the strengthened skill not working on enemy with burn buffs
- Sizuki Soujyuro
- Fix avoid lethal attack damage overwriting sure hit & pierce invincible
- Custome skills
- Support add damage
- General
- Healing no longer works on entities with 0 or less HP
- 【Enemy action related】adjust buff turn count based on parameters
Fixed in v2.5.9
- Aoko Aozaki
- Fix incorrect checks on magic bullet buffs
- Support Protagonist Correction
- Sizuki Soujyuro
- Support Avoid Lethal Attack Damage (Skill 1)
- Support Np Multiply (Skill 2)
- Support Pierce Damage Cut (NP)
- Alice Kuonji
- Support overwrite attribute
- Support guts on instant death
- Support DoT Value Up/Down
- Fix her passive can't reach 0
- General
- Skills & NPs that transform servants now reapply passives & adjust atk & maxHp (except Jekyll, it's literally hardcoded in the game as a constant)
- Fix certain command codes & attack trigger functions not working due to Aoko's AoE card update causing lots of type changes
- Add support to linked buffs & behave as family buffs (Summer Chloe Skill 1). These buffs will share use count & will get removed at the same time
- Fix toleranceSubstate sometimes activate when shouldn't
Fixed in v2.5.8
- Fix incorrect class advantages against special enemy classes
- Fix Gilgamesh S1 trait check
Fixed in v2.5.7
- Fix Bakin's skill3 trigger effect
Fixed in v2.5.6
- 【Chaange Quest Related】Support breakGaugeUp
- 【Chaange Quest Related】Support gutsHp
- 【Chaange Quest Related】Max HP related buffs will no longer cause targets which hp are below 0 to gain hp (mainly affects gauge break)
- 【Chaange Quest Related】Enemy Melusine can now use her skill 3 to correctly transform
- 【Chaange Quest Related】Enemy skills can now be acted multiple times each turn
- Support Aŋra Mainiiu NP
- Guts will now clear accumulation damage (overkill bug related)
- Fix a bug that will cause servants to always gain max HP when affected by percentMaxHp related buffs
Fixed in v2.5.5
- 【Chaange Quest Related】Support shiftGuts
- Fix preventDeathByDamage (Van Gogh's passive) related interactions
Fixed in v2.5.2
- 【Chaange Quest Related】Max HP Buff not active after gauge break
- Fix command codes & command card strengthen missing after type change
Fixed in v2.5.0
- Support Ptolemaîos
Fixed in v2.4.18
- Use 32 bit accuracy for damage and critical star calculation (previously it's 64 bit)
- Lowered accuracy because FGO uses 32 bit
- In previous 64 bit calculation, there's a ±1 error in damage value
- NP calculations are always 32 bit, so nor error there
Fixed in v2.4.16
- Fix Summer Chloe's NP unable to trigger NP SE damage
- Fix Cait Cú Cerpriestess able to extend buff durations of irremovable buffs
Fixed in v2.4.15
- Fix issues with additional passives causing simulation errors
- Fix issues with certain CQ AI skills causing simulation errors
Fixed in v2.4.14
- Fix Summer Chloe cannot move to last
Fixed in v2.4.13
- Command Code triggered buff was processed as passive buff (introduce bug: Summer Chloe cannot move to last)
Fixed in v2.4.12
Rewrite some code, may bring some bugs!
- Fix Kingprotea skill 3 NP Damage Up
- Fix Command Seal
- Fix Serva Fes 2023 event point buff
- Fix some field buff condition check
Fixed in v2.4.11
- Support Summer Barghest NP Change buff
- Fix entry function should only trigger once (Summer Chloe bond CE)
- Fix team upload ineligibility check
Fixed in v2.4.10
- Fix CE pin to top not work in Laplace
- Fix condition check for Andersen skill 3 upgrade and Cnoc na Riabh skill 3
- Fix summer 2023 point buff
- Fix move to last member should check actor can act (Summer Chloe S2)
- [WRONG! originally right but now BUG] Fix entry function should activate multiple times if count >0
- Fix servant event trait should check limit count (Murasama event bonus in summer 2023)
Fixed in v2.4.9
- Rewriting attackAfterFunction trigger logic
- Altrai (Alter) skill 1 vs NP
- Bakin skill 3 vs NP
- Koyan of Dark skill 3 vs NP
- Hokusai skill 3 vs NP
- Bhima skill 3 vs NP
- OC damage vs Sleep buff
- counterFunction - Bazett NP test
Fixed in v2.4.8
- Fix a bug that may cause replaceMember to execute incorrectly
- Supports Tonelico's skills
- Rewrote activation logic for effects that require a previous function to succeed. This also fixed Cursed Arm's NP
Fixed in v2.4.7
- Refactor targeting related code logic to fix issues that cause mystic code skills to have incorrect activators in certain situations
Fixed in v2.4.6
- Damage cut & Damage up (granted from Melusine ST NP) buffs behave as opposite
- After an enemy activates a custom skill, subsequent mystic code skill are applied incorrectly
- Supports INDIVIDUALITIE_AND & INDIVIDUALITIE_OR related scripts
Fixed in v2.4.5
- Hokusai (Foreigner) Skill 3 triggers before NP attack
- Users able to interact with UI while Laplace is trying to fetch necessary data. This will result in errors under certain circumstances
- Certain skills that impose rarity constraints do not actually check for rarity
- functionWaveStart - usually used by enemies / scripted events to trigger skills at the start of a wave
Fixed in v2.4.4
- Servant HP Foufou is capped at 20000
Fixed in v2.4.2
- StackOverflow if an add/remove trait buff requires checks on servants' traits
Fixed in v2.4.1
- Ally servants immediate enter field on quests where enemy immediate appears
Fixed in v2.4.0
- Miyamoto Musashi's (Saber) upgraded NP always apply super effective damage
- CE passive skills are not activated after all the servant passives. This would result in an edge case where if Amor (Caren) is equipped with a CE that grants her debuff immune, allies' Avenger passive may not correctly grant Caren Debuff resist down depending on party order
Fixed in v2.3.6
- Proper buff turn duration counting to fix issues related to endOfTurn buffs end one turn early than expected
- gainNpIndividualSum now properly counts traits from specified targets
Fixed in v2.3.5
- hpReduceToRegain - Locusta Skill 2
- functionAttackAfter is not called after NP - Super Bunyan NP
- NP super effective damage of Beast Nero is not applied
- added an option to automatically add the necessary traits to enemy servants to proc Beat Nero's NP super effective damage when she's in the team
Fixed in v2.3.3
- Certain buffs that check for opponent/self's buff traits does not apply. E.g. Command Code 77 (Imperial Consort of the Heavenly Emperor) which requires opponent to have buffBurn.
- When a servant has multiple tdTypeChange buffs, the first one mistakenly takes priority over the last one. E.g. Space Ishtar skill 2.
- When a servant has multiple overwriteClassRelation buffs with overwriteForce values, the last one mistakenly takes priority over the first one. E.g. Kama skill3 & Reinis NP vs Atlerego attacker.
- After 7th anniversay option does not enable invalid first card to provide first card bonus. E.g. actor of first card is stunned.