Bugs
Unimplemented Functions
- damageNpCounter - Aŋra Mainiiu NP
Known bugs
- 【Challenge Quest】Max HP buffs does not apply during HP bar break
Fixed in v2.4.18
- Use 32 bit accuracy for damage and critical star calculation (previously it's 64 bit)
- Lowered accuracy because FGO uses 32 bit
- In previous 64 bit calculation, there's a ±1 error in damage value
- NP calculations are always 32 bit, so nor error there
Fixed in v2.4.16
- Fix Summer Chloe's NP unable to trigger NP SE damage
- Fix Cait Cú Cerpriestess able to extend buff durations of irremovable buffs
Fixed in v2.4.15
- Fix issues with additional passives causing simulation errors
- Fix issues with certain CQ AI skills causing simulation errors
Fixed in v2.4.14
- Fix Summer Chloe cannot move to last
Fixed in v2.4.13
- Command Code triggered buff was processed as passive buff (introduce bug: Summer Chloe cannot move to last)
Fixed in v2.4.12
Rewrite some code, may bring some bugs!
- Fix Kingprotea skill 3 NP Damage Up
- Fix Command Seal
- Fix Serva Fes 2023 event point buff
- Fix some field buff condition check
Fixed in v2.4.11
- Support Summer Barghest NP Change buff
- Fix entry function should only trigger once (Summer Chloe bond CE)
- Fix team upload ineligibility check
Fixed in v2.4.10
- Fix CE pin to top not work in Laplace
- Fix condition check for Andersen skill 3 upgrade and Cnoc na Riabh skill 3
- Fix summer 2023 point buff
- Fix move to last member should check actor can act (Summer Chloe S2)
- [WRONG! originally right but now BUG] Fix entry function should activate multiple times if count >0
- Fix servant event trait should check limit count (Murasama event bonus in summer 2023)
Fixed in v2.4.9
- Rewriting attackAfterFunction trigger logic
- Altrai (Alter) skill 1 vs NP
- Bakin skill 3 vs NP
- Koyan of Dark skill 3 vs NP
- Hokusai skill 3 vs NP
- Bhima skill 3 vs NP
- OC damage vs Sleep buff
- counterFunction - Bazett NP test
Fixed in v2.4.8
- Fix a bug that may cause replaceMember to execute incorrectly
- Supports Tonelico's skills
- Rewrote activation logic for effects that require a previous function to succeed. This also fixed Cursed Arm's NP
Fixed in v2.4.7
- Refactor targeting related code logic to fix issues that cause mystic code skills to have incorrect activators in certain situations
Fixed in v2.4.6
- Damage cut & Damage up (granted from Melusine ST NP) buffs behave as opposite
- After an enemy activates a custom skill, subsequent mystic code skill are applied incorrectly
- Supports INDIVIDUALITIE_AND & INDIVIDUALITIE_OR related scripts
Fixed in v2.4.5
- Hokusai (Foreigner) Skill 3 triggers before NP attack
- Users able to interact with UI while Laplace is trying to fetch necessary data. This will result in errors under certain circumstances
- Certain skills that impose rarity constraints do not actually check for rarity
- functionWaveStart - usually used by enemies / scripted events to trigger skills at the start of a wave
Fixed in v2.4.4
- Servant HP Foufou is capped at 20000
Fixed in v2.4.2
- StackOverflow if an add/remove trait buff requires checks on servants' traits
Fixed in v2.4.1
- Ally servants immediate enter field on quests where enemy immediate appears
Fixed in v2.4.0
- Miyamoto Musashi's (Saber) upgraded NP always apply super effective damage
- CE passive skills are not activated after all the servant passives. This would result in an edge case where if Amor (Caren) is equipped with a CE that grants her debuff immune, allies' Avenger passive may not correctly grant Caren Debuff resist down depending on party order
Fixed in v2.3.6
- Proper buff turn duration counting to fix issues related to endOfTurn buffs end one turn early than expected
- gainNpIndividualSum now properly counts traits from specified targets
Fixed in v2.3.5
- hpReduceToRegain - Locusta Skill 2
- functionAttackAfter is not called after NP - Super Bunyan NP
- NP super effective damage of Beast Nero is not applied
- added an option to automatically add the necessary traits to enemy servants to proc Beat Nero's NP super effective damage when she's in the team
Fixed in v2.3.3
- Certain buffs that check for opponent/self's buff traits does not apply. E.g. Command Code 77 (Imperial Consort of the Heavenly Emperor) which requires opponent to have buffBurn.
- When a servant has multiple tdTypeChange buffs, the first one mistakenly takes priority over the last one. E.g. Space Ishtar skill 2.
- When a servant has multiple overwriteClassRelation buffs with overwriteForce values, the last one mistakenly takes priority over the first one. E.g. Kama skill3 & Reinis NP vs Atlerego attacker.
- After 7th anniversay option does not enable invalid first card to provide first card bonus. E.g. actor of first card is stunned.